GRAPHIC COMMUNICATIONS COURSES (GCOMM)
GCOMM 110 - INTRODUCTION TO GRAPHIC COMMUNICATIONS
This course introduces the basic principles, materials and equipment used in the major printing processes. Beginning skills in typography, electronic desktop publishing, photography, scanning, image manipulation, creation of printing plates, and press operation are emphasized.
4 Credit Hours (TC) - Lecture Hours: 2 Laboratory Hours: 4
GCOMM 112 - VECTOR GRAPHICS WITH ADOBE ILLUSTRATOR
This course is a study of the techniques used to prepare vector artwork for production and page layout of small documents. Students are taught the methods and conventions of drawing, painting, typesetting, and art manipulation with Adobe Illustrator using Macintosh computers. Basic techniques of digital image capture, color separation, and electronic file preparation for single and multiple color jobs are also included in this course.
3 Credit Hours (TC) - Lecture Hours: 1 Laboratory Hours: 4
GCOMM 130 - PAGE LAYOUT WITH ADOBE INDESIGN
This course is an introduction to the tools and techniques utilized in page layout, commonly known as desktop publishing. The more common configurations of hardware and software are discussed, and skills are developed in the use of Adobe InDesign software. The importing of word processing files, prepared art, and scanned images or digital photographs into the layout are covered. Use file templates, master layouts, and text-formatting styles to dramatically improve production workflow. Students will also be taught to use conditional text and layers to develop customized versions of a document to further layout efficiency. Design considerations in the correct selection of typefaces and use of line elements, and the outputting of files for printed media or electronic publishing are covered.
3 Credit Hours (TC) - Lecture Hours: 1 Laboratory Hours: 4
GCOMM 140 - PRINTING METHODS
Prerequisite: GCOMM 110 with a grade of "C" or better, or department approval. This course covers offset lithography and silk screen press operation.
4 Credit Hours (OC) - Lecture Hours: 2 Laboratory Hours: 4
GCOMM 150 - PRODUCTION TECHNIQUES AND PROCESSES
Prerequisite: GCOMM 110 with a grade of "C" or better. This course is designed to provide a study of the materials, supplies, and production concerns found in the printing industry. The basics of estimating job costs, using both conventional and computerized methods, are presented. Production concerns from the copy preparation stage to those encountered in binding and finishing are discussed, and their impact on the scheduling of printing production is covered.
3 Credit Hours - Lecture Hours: 1 Laboratory Hours: 4
GCOMM 160 - OCCUPATIONAL PHOTOSHOP TECHNIQUES
This course contains practical applications of image editing and digital enhancement with Adobe Photoshop for occupational use. Techniques in the manipulation of digital photographs and commercially available images with Photoshop for industry-specific needs will be covered in this course.
1 Credit Hour (OC) - Lecture Hours: 0 Laboratory Hours: 2
GCOMM 225 - SCREEN PRINTING
Prerequisite: GCOMM 110, GCOMM 112, GCOMM 250 all with a grade of "C" or better or department approval. This course will provide an introduction to the screen printing trade. Students will explore copy preparation, mesh selection, frames, stencil systems, printing techniques, ink and substrate compatibility, reclamation of screens, and how screen printing affects the finishing processes. A combination of technical laboratory applications and theory will provide the foundation for this course.
3 Credit Hours (OC) - Lecture Hours: 1 Laboratory Hours: 4
GCOMM 230 - ADVANCE PAGE LAYOUT AND INTERACTIVE CROSS MEDIA
Prerequisite: GCOMM 130 with a grade of "C" better. This course is a continuation of GCOMM 130 with emphasis on some of the more advanced features, techniques, and software utilized in electronic publishing. In addition to in-depth publishing topics using Adobe InDesign, this course will introduces students to page layout techniques using Quark XPress software, interactive document creation using Adobe Acrobat Pro, and ePub creation.
3 Credit Hours (OC) - Lecture Hours: 1 Laboratory Hours: 4
GCOMM 235 - DIGITAL PHOTOGRAPHY AND SCANNING FOR PUBLISHING
This course introduces the student to digital cameras and scanning techniques commonly used in desktop publishing. Instruction is provided in the operation of digital cameras and scanners features for the preparation of images for page layout.
3 Credit Hours (OC) - Lecture Hours: 1 Laboratory Hours: 4
GCOMM 245 - WEB PUBLISHING WITH ADOBE DREAMWEAVER
This course is designed to introduce the student to document construction for publishing on the World Wide Web. Basics of Hypertext Markup Language are covered as is instruction in the use of authoring software such as Adobe Dreamweaver.
3 Credit Hours (OC) - Lecture Hours: 1 Laboratory Hours: 4
GCOMM 247 - ADVANCE WEB PUBLISHING WITH ADOBE DREAMWEAVER AND FLASH
Prerequisite: GCOMM 245 with a grade of "C" or better. This course is a study of the techniques used in creating sophisticated web pages. Students are taught the correct methods of image optimization using Fireworks, and the development of box model CSS template driven web pages using Adobe Dreamweaver. Interactive web page design objects and form validation will be covered using Spry elements. The creation of vector animations with Adobe Flash, and the construction of virtual reality tours using Autodesk Stitcher.
3 Credit Hours (OC) - Lecture Hours: 1 Laboratory Hours: 4
GCOMM 248 - MODELING AND ANIMATION WITH AUTODESK MAYA
Prerequisite: GCOMM 245 with a grade of "C" or better. This course is designed to introduce the student to the creation of two-dimensional (2D) and three- dimensional (3D) animations. The two-dimensional vector animation software Adobe Flash will be used to develop interactive animations. The focus in the 2D animation will be to explore the creation of motion with a timeline interface and programming interactive behavior to control the state of the animations. The topics covered with 2D animation will be built upon in the following 3D animation portion of the class using Autodesk Maya. Students will be taught how to develop 3D models, animate and render them for output as stream video for web delivery, and capture still images for use in print.
3 Credit Hours (OC) - Lecture Hours: 1 Laboratory Hours: 4
GCOMM 250 - BEGINNING ADOBE PHOTOSHOP TECHNIQUES
This course includes practical applications of image editing utilizing Macintosh computers and Adobe Photoshop. Beginning techniques in the manipulation of original and commercially available images with Photoshop for conventional or electronic publication is emphasized.
3 Credit Hours (OC) - Lecture Hours: 1 Laboratory Hours: 4
GCOMM 251 - ADVANCED ADOBE PHOTOSHOP TECHNIQUES
Prerequisite: GCOMM 250 with a grade of "C" or better. This course is a study of advanced image editing with Adobe Photoshop. Techniques in the manipulation of images, streamlining of production, and the creation of original images with Photoshop for conventional or electronic publication are included.
3 Credit Hours (OC) - Lecture Hours: 1 Laboratory Hours: 4
GCOMM 255 - INDEPENDENT STUDY
Prerequisite: Department approval. This course provides a student an opportunity to investigate areas of Graphic Communication not included in the course of study according to the individual's academic needs. The student must submit a formal written plan detailing the project, number of credit hours assigned to it and the evaluative criteria that is to be used. This project must be carried out under the direction of a faculty member. The written plan is submitted to the associate dean for approval and remains on file within the department, together with a final written report submitted to the faculty member by the student. Repeatable up to a maximum of five semester hours of credit.
1 to 5 Credit Hours (OC) - Lecture Hours: 0 Laboratory Hours: 3 to 15
GCOMM 260 - GRAPHIC COMMUNICATIONS INTERNSHIP
Prerequisite: GCOMM 110, GCOMM 112, GCOMM 130, GCOMM 245, and GCOMM 250, all with a grade of "C" or better. This course will help to prepare students for careers in the graphic communications work force. This exposure to the workplace will help students' understanding of the different types of careers, work environment, work flows, job duties and how they will be able to fit into the work place.
1 to 3 Credit Hours (OC) - Lecture Hours: 1 to 3 Laboratory Hours: 0